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My RPGs are collaborative storytelling. I love conversation scenes and emergent settings. I'm interested in the influence of environment (at the table and in the game world) on play.

USEFUL/INTERESTING LINKS: Worldbuilding & the Okapi's Butt; Making the Tough Decisions; goblin dice; abstractions are leaky; print-&-fold minis; Paradigms of Play; papercraft dice tower; consequences as positive currency (Fate); Making Superman Truly Invulnerable (Fate Core); Rick Neal's essays (DFRPG); Level 1 Equivalent Damage (4e); improved skill challenges (4e); No Such Thing as D&D.

You will often find me in the chat; come on by!

CURRENT RPG HABITS: Our major game is a serial campaign about Weird Stuff using Atomic Robo rules, interspersed with single-session games in other systems. I'm the primary GM, but everyone takes a turn sometimes.

CONTEMPORARY GAMING: Mostly games like , , and , but occasionally we run , , , and . I'm experimenting with game design too, including a FAE hack about holy werewolves and a psychological thriller inspired by My Little Pony: Friendship is Magic.

GAMING HISTORY: Started in and . Dabbled in , , , , Dresden Files Accelerated (playtest), /The Princes' Kingdom, , , , A Penny For My Thoughts, , and Stargate SG-1.

CHARACTER NOTE: Never short on Opinions and overambitious Ideas. I want to play a shulassakar and a musteval, and I have an elaborate SG-1 campaign I suspect I'll never get to run.

My avatar is "The Bookworm," by Carl Spitzweg.

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